Morning Town
Cobblestones and flowers. The first town Chopin runs through, the morning he wakes up lost.
PanMarie Studio

The big adventure starts here.
One night, star shards rained down from the sky, and four towns lost their way. Chopin the cat sets out to gather every shard and give each town its light back.
Opening movie
This is what plays the moment you start the game. Chopin's morning begins, carried by a theme song written for it.
Plays with sound
How it begins
High above, a family of shooting stars was crossing the night. The smallest child slipped away, fell, and broke apart. The shards scattered like rain over the towns below.








And so a very long journey begins.
Transformation
The star shards give me power!
Collect the last shard and the light gathers around Chopin, leaving him wrapped in a cape. Flying, sledding, swimming — every town holds something only Caped Chopin can do.
Keep your combo alive and the stardust trailing off him gains a new color at every step. Reach fifty and he turns to rainbow light: Super Chopin, faster on his feet, pulling every nearby shard toward him.
Four towns
Morning light, a night that cannot sleep, a blizzard that will not stop, a sea turning rough. Every backdrop is built from seven separate layers — the near ones sweep past quickly, the far ones drift. Depth you can feel as you run.
Cobblestones and flowers. The first town Chopin runs through, the morning he wakes up lost.
Streets with every lamp gone dark. Pass close to one and the light of your own body brings it back.
A blizzard with no end. When it howls, you brace and hold your ground — then take a sled down the slope.
The sea has begun to turn. Slide under the sandstorm, dive beneath the surface. Every move you have learned, all at once.
What waits
All across the towns, animals are holding far too many shards. Rats, crows, things that move in the snow, creatures under the sea. None of them are bad. The shards have simply taken hold of them.
So Chopin doesn't go to defeat them — he goes to set them free. When the last blow lands, the shards turn to light and go home to the sky.
How it plays
Hold the left side to run. Tap the right to jump. That's the whole thing. On every hit the world stops for a heartbeat, the screen kicks, and stardust scatters — so that landing one always feels like landing one.
The glow isn't painted into the artwork. Shards, street lamps, the heat of a long combo — all of it is lit on screen, in the moment.
A hit freezes time for a fraction of a second, kicks the screen briefly, and throws off stardust. Tuned so the spectacle never costs you sight of what's coming.
The meow on every jump isn't synthesized. It's Chopin and Marie, recorded and used exactly as they sounded.
Language
Chopin Adventure is playable in English and Japanese. Japanese also has a hiragana mode: every word in the game switches to hiragana with spaces between phrases, so a child who has just started reading can play it alone.
星のかけらを集めて、町に光を返そう。
We'll send one email on the day it launches.
For iPhone. Free, with no ads. Not long now until it reaches the App Store.